using UnityEngine;
using System.Collections;

[RequireComponent(typeof(Rigidbody))]

public class CubeBehavior : MonoBehaviour 
{
	void Awake() 
	{
		//gameObject.transform.Translate(Random.value*100.0f-50.0f, Random.value*100.0f-50.0f, Random.value*100.0f-50.0f);
		//gameObject.transform.Rotate(0.0f, Random.value*360.0f, 0.0f);			
	}
	
	void Update() 
	{
	
	}
}
